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Global nodes can be triggered from any point in your conversation flow — they don’t need an explicit edge from another node. Use them for scenarios that can arise at any moment in a conversation, like transferring to a human agent or returning to the main menu.

How to Create a Global Node

Any node type except the Start node can be made global. Open a node’s settings and toggle Global on. When global is enabled, you configure a global condition — a natural language description of when to trigger the node. The LLM evaluates this condition at every conversation turn.
Global condition: "The user wants to speak with a human agent or representative"
You can also assign a DTMF key to trigger the node via keypad press.

Configuration

SettingDescription
isGlobalToggle to enable global status
globalConditionNatural language trigger condition (required)
globalDtmfTriggerOptional keypad key (0–9, *, #)
requiresDoubleConfirmAsk user to confirm before executing
skipResponseExecute the node silently without speaking its message

Variable Restrictions

Global conditions support system variables and custom variables only. Extracted variables (collected during the conversation) cannot be used — the global node may be triggered before those variables exist. → See Variable System for the full list of available system variables.

Double Confirmation

When requiresDoubleConfirm is enabled, the agent asks the user to confirm before the node executes.
User: "I want to end the call"
Agent: "Are you sure you want to end this call?"
User: "Yes"
→ End call executes
Use this for irreversible actions like ending a call, canceling an appointment, or deleting data.

Skip Response

When skipResponse is enabled, the node executes without speaking its message. Useful for silent routing — for example, a global router node that checks variables and routes to the right destination without saying anything to the user.

Global DTMF Triggers

Global nodes can be triggered by keypresses from anywhere in the flow, in addition to (or instead of) natural language.
Press 0 → Transfer to Operator
Press 9 → Return to Main Menu
Announce these shortcuts to users in your welcome or menu messages so they know they’re available. → See DTMF Features for full documentation.

Common Examples

Transfer to human agent
Type: Transfer Agent
Global condition: "The user wants to speak with a human agent or representative"
DTMF trigger: 0
Return to main menu
Type: Conversation
Global condition: "The user wants to return to the main menu or start over"
DTMF trigger: 9
End call
Type: End Call
Global condition: "The user wants to end the call or hang up"
Require double confirmation: Yes

Next Steps

Transitions

Control how conversations move between nodes

DTMF Features

Full documentation for keypad interactions

Variables

Understand variable scoping and availability

Node Types

Explore all available node types